![]() They will be automatically populated as an option in UIImageView and other views which support adding an image. # Adding Asset Catalog images in storyboardĪsset catalog images can be used from storyboards like any other kind of image added to the project. Images can be added by either drag and drop or click on the image you want to fill-in for a file picker. You can change the name of any set in the asset catalog by double-clicking on name. You can either use a vector based image (such as PDF) which will scale for all screens, or include a 1x, 2x, and 3x variant and iOS will select the appropriate version of the image for the user's current device. Universal images are usually the best option. Image Set is used for images which are displayed in the app. # Managing Images in an asset catalogĪsset catalogs allow managing images, app icons, and launch images. You can use the image for a UIImageView or anything else you need to do. ![]() FromBundle ( "ImageName" ) // use the name of the image set from the asset catalog Barcode scanning using ZXing library in Xamarin Applications.How to correct the orientation of a picture captured from Android device.Xamarin.Android - Bluetooth communication.Xamarin.Android - How to create a toolbar.Controlling the Screenshot in the iOS Multitasking Switcher.Calculating variable row height in GetHeightForRow.Best practices for migrating from UILocalNotification to User Notifications framework.Working with Xib and Storyboards in Xamarin.iOS. ![]() Connecting with Microsoft Cognitive Services.Create and use custom prototype table cells in xamarin.iOS using storyboard.Adding Asset Catalog images in storyboard.Using iOS Asset Catalogs to Manage Images.UIImageView zoom in combination with UIScrollView. ![]()
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